Score counters and scoring rules
One counter per game, with its end-of-game rules, and a rules page to find quickly how much each card, trick or combination is worth.
SkyjoIn Skyjo, each player adds up the cards in their grid at the end of the round (from −2 to 12).
BeloteA deal of Belote is worth 162 points (152 in cards + 10 for the last trick).
YahtzeeA Yahtzee scorecard has 13 boxes: upper section with a bonus at 63, fixed scores below.
Skull KingIn Skull King, each player bids the number of tricks they will win.
ContréeIn Contrée, the team that bid a contract (80, 90 … 160) must score at least that many points out of the 162 in the deal.
Flip 7In Flip 7, add up the number cards flipped without a duplicate, double if you have the ×2, then add the +2 to +10 modifiers.
6 nimmt!In 6 nimmt!, each card you collect is worth bullheads: 1 in general, 2 for multiples of 5, 3 for multiples of 10, 5 for doubles (11, 22, 33…) and 7 for the 55.
HeartsIn Hearts, each heart taken is worth 1 point and the queen of spades 13, for 26 points per hand.
BarbuIn Barbu, each round is a penalty contract: no tricks, no hearts, no queens, no Barbu (the king of hearts), and the salad that combines everything.
PapayooIn Papayoo, each Payoo taken is worth its value (1 to 20) and the Papayoo, the 7 of the suit rolled, is worth 40: 250 points per round, lowest wins.