Contrée: how much is your hand worth? Evaluating before bidding 80, 90 or 100
In Contrée, the deal is won or lost in the bidding. Bidding 80 with a hand worth 110 loses points; bidding 110 with a hand worth 80 loses far more, since a failed contract gives 160 + contract to the opponents. Here is the grid we use to put a figure on a hand in ten seconds.
In short
Before bidding in Contrée, put a figure on your hand: 25 for the jack of trumps, 15 to 20 for the nine, 10 per trump beyond three, 15 per outside ace, 10 for a ten with its ace, nothing for a bare ten; add 20 points expected from a silent partner, 35 if they have supported you, and bid the ten below. A failed contract gives 160 plus the contract to the defence: an 80 “to see what happens” costs 240.
First, what a failed contract costs
A contract of 90 that is made earns 90 plus the points taken, say 100: 190 for the team. The same contract failed gives 250 to the opponents (160 + 90), 500 if they doubled. The gap between making it and failing is therefore not 190 points but 440, and 690 when doubled. That imbalance is what makes Contrée: you have to bid what you hold, not what you hope for. An 80 bid “to see what happens” costs 240 when it goes down.
The 162 points of the deal, and where they are
In the trump suit, the jack is worth 20, the nine 14, the ace 11, the ten 10, the king 4, the queen 3: 62 points. The three other suits are worth 30 each (ace 11, ten 10, king 4, queen 3, jack 2), or 90, plus the dix de der (the last-trick bonus): 162. Three practical consequences:
- The jack and nine of trumps are 34 points between them, plus the cards they capture: they are the basis of any contract.
- An outside ace is worth 11 points plus what it captures (often an opponent’s ten): count 15 to 20 points per ace, if it isn’t trumped.
- A bare ten (without the ace) is a weak point: it falls under the opponents’ ace and gives away 10 points.
The evaluation grid
Add up the following elements to get the “raw” value of your hand, without counting your partner:
| Element of the hand | Indicative value |
|---|---|
| Jack of trumps | 25 |
| Nine of trumps | 15 (20 if the jack is also in hand) |
| Each extra trump beyond 3 | 10 |
| Ace of trumps | 12 |
| Outside ace | 15 |
| Outside ten with its ace | 10 |
| Bare outside ten | 0 |
| Void (a missing suit) with at least 4 trumps | 10 |
| Belote (king and queen of trumps) | 20, counted separately |
Then add an average contribution from your partner: 20 points if they have said nothing, 35 if they have supported you, 0 if they passed over a strong opposing bid. The total gives an estimate of the number of points the team will make; bid the ten below, and never more than 10 points above what you hold on your own.
Three hands, three bids
Hand 1: jack, nine, king of trumps (hearts), ace of spades, 10-9 of diamonds, 8-7 of clubs. Value: 25 for the jack, 20 for the nine with the jack, 15 for the ace of spades, or 60. No ace of trumps, only three trumps, and the bare ten of diamonds is worth nothing. With 20 from the partner, that comes to 80: it is a bid of 80 hearts, no more. If the opponents go up to 90, we pass.
Hand 2: jack, nine, ace, queen of trumps (spades), ace and ten of hearts, 7 of diamonds, 8 of clubs. Value: 25 + 20 + 12 + 10 (fourth trump) + 15 (ace of hearts) + 10 (ten with its ace) = 92, with two short suits. Silent partner: 112. A bid of 100 spades, and we support at 110 if the partner speaks.
Hand 3: nine, ten, king, queen of trumps, ace of diamonds, 9-8 of hearts, 7 of clubs. No jack: the nine is only worth 15, and the ten of trumps will fall under the opponents’ jack. Value: 15 + 10 + 15 + belote 20 counted separately = 40 excluding the belote. With 20 from the partner, 60. We pass, or bid 80 only if the partner has already indicated the suit.
The lead: whoever leads controls the deal
The player to the left of the dealer plays the first card, and this partance (the lead) changes the value of a hand. If you lead, you play your outside ace immediately, before it can be trumped, and you can bring down the opposing trumps with your jack. If you are in last position, your ace may well be trumped on the second round of the suit. Our rule: +10 evaluation points when you have the lead, −10 when it belongs to the opponent on your left (who plays before you and sees your card). The counter records who had the lead at each deal; a look at the history soon shows whether your failed contracts come from the deals where you were not leading.
When to double
A double doubles the deal: contract made, the opponents score double; failed, you score 2 × (160 + contract). You double when you know the contract will go down, not when you hope it will: at least two master trumps (the jack, or a nine backed by other trumps) in your own hand, or an opposing evaluation that is plainly too high (a 120 bid when you hold the jack and nine of trumps). The redouble, which quadruples, is kept for hands where you hold the contract for certain — it only brings in 320 to 640 more points, but it can decide the game on its own.
160 and capot: bidding the exploit
Bidding 160 means announcing that the opponents will not score a single card point, without necessarily taking every trick. A declared capot (all the tricks) is worth 250 at most tables, 500 at others, always on top of the contract. With a hand of seven trumps and the outside ace, you can think about it; without the jack of trumps, never. The counter offers both bids with an adjustable bonus, because the value of a declared capot is one of the conventions that vary the most.
Frequently asked questions
How many points do you need to bid 80?
In practice, the jack and nine of trumps (or the jack and three trumps) plus an outside ace, or about 60 points in hand with 20 expected from the partner.
What does a failed contract give the defence?
160 plus the value of the contract, plus the belote if it holds it. A failed 90 is worth 250 to the defence, 500 if the contract was doubled.
Does a contract of 80 require 80 points or 82?
Tables differ: some ask for at least 80 card points, most require strictly more than the opponents, so 82. Settle it before the game; the counter applies the 82 rule by default.
Does the belote count towards making the contract?
At most tables, yes: the 20 points of belote are added to the card points to check the contract. A few tables only count the belote in the score.
Published on 29 September 2026, updated on 13 October 2026.